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D. 与Rider C#
原标题:Debugging Godot game with Rider C#

I ve recently started using Godot and want to use Rider to debug my game. I have the Godot Support plugin in Rider for C#, and it seems to be working for the most part. I have the debug symbol in the top right that causes the app to launch in debug mode. However, breakpoints are not being hit/generated. When I hover over the breakpoint, this is what I see: enter image description here

我在网上搜寻,我发现这方面几乎没有任何东西。 我发现的仅有两件事情是团结,没有解决。 是否有其他人经历过这种情况?

I feel like it s likely something simple that I just overlooked. I d appreciate anyone s help.

问题回答

After removing and reinstalling the Godot Support plugin, I discovered what my problem was. My configurations were incorrect. Somehow the first time I installed the Godot Support plugin it gave me the below configuration. enter image description here Note: The working directory wasn t actually set in the configuration at first. Not knowing where it needed to be set, I just set it to what you see above, which was very wrong now that I see what it was supposed to be.

After reinstalling the plugin, a new configuration was created that looked like this: enter image description here

I am not sure how the first one got so screwed up, but after the reinstall, breakpoints are being hit.





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