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高效地构思——固定参照参数
原标题:Efficiently const_cast-ing a constant reference parameter

我有一个成员职能,对另一个物体始终使用参数。 我想策划这一参数,以便在成员职能范围内轻易使用。 为此,以下法典中哪些更为完善?

void AClass::AMember(const BClass & _BObject)
{
    // FORM #1 - Cast as an object:
    BClass BObject = const_cast<BClass &>(_BObject);
    // ...
}

void AClass::AMember(const BClass & _BObject)
{
    // FORM #2 - Cast as a reference:
    BClass & BObject = const_cast<BClass &>(_BObject);
    // ...
}

请比较这两种形式? 速度和记忆使用标准如何更好?

最佳回答

第一种版本提供了该物体的副本。 第二版。 因此,除非你希望提供副本,否则第二版将加快。

这样一来,所有以资本信件为首的标识都保留供汇编者使用。 您不应使用<代码>_BObject等变量名称。

问题回答

第一点是毫无意义的,因为你放弃了<条码>的含意。 《商法》 构造者,并生成一份副本,BObject。 第二种情况是,它意味着什么——放弃了理性,并经常提到原始物体。 因此,如果你问我的话,第二个是更好的。 虽然知道<代码>const_cast并非总是安全。





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