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使用XNA4.0的电离层云
原标题:Render dense point cloud using XNA4.0
  • 时间:2011-11-10 13:22:40
  •  标签:
  • xna
  • kinect

我试图利用XNA4.0,从Kinect那里造成一个密集点云。 我知道的唯一方式是使每一点都成为一种三角的原始。 但是,我从一次呼吁中抽出的首选人数最多为65535人,但我想引出一个密集的640*480深层形象。 任何关于如何这样做的建议? 感谢!

问题回答

You are targetting Reach profile, change your project settings to HiDef instead; this way you will be able to draw 1048575 primitives per call.

是否有理由想把整个点云从一个呼吁中抽取? 形成一个充满活力的缓冲地带,其位置与你能够相适应的点数相同,然后将其排在下游,并再次出现。 单列一条电话的电离率并不高,但640x480点仍然只有5批65535分,这绝非过分。

您也不妨研究一下硬件的储存,这种储存将仍然属于同一问题,但对于使大量相同物体更加有效。





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