Evolution:apply is run automatically upon application start up. What is missing in Play 2.0-rc1 is a way to generate the evolutions scripts, and to manually apply them from the SBT console.
But here is how to create them manually.
Say you have the following definition in application.conf
db.mydb.driver=org.h2.Driver
db.mydb.url=jdbc:h2:mem:play
Play2 will look for evolution in the following folder: application/db/evolutions/mydb/
In this folder, evolutions shall be stored as sql file, using the evolution step as the file name.
For instance:
application/db/evolutions/mydb/1.sql
application/db/evolutions/mydb/2.sql
application/db/evolutions/mydb/3.sql
Now the sql itself has the following structure:
# --- !Ups
create table company (
id bigint not null,
name varchar(255),
constraint pk_company primary key (id));
# --- !Downs
drop table if exists company;
!Ups are used to upgrade the model to the next evolutions
!Downs are used to revert the !Ups
Like I said in the intro, evolutions will be magically applied upon application startup.