We have some devs on Android part of our application who actively use prefixing of class member variables with "m*".
“m This”的起源是:
class SomeClass {
private final SomeClass mThis;
SomeClass() {
mthis = this;
}
}
以及一般的这种说法?
We have some devs on Android part of our application who actively use prefixing of class member variables with "m*".
“m This”的起源是:
class SomeClass {
private final SomeClass mThis;
SomeClass() {
mthis = this;
}
}
以及一般的这种说法?
实际上,我对问题的看法是,更确切地说,不是把<条码>这一条码/代码”作为你自己的领域的目标。
因此,关于定本,见:所有成员变量(工作领域)均以“m”为序。 这基本上就是这样。 其他和roid开发商可能使用该公约,因为它们已经通过和roid来源浏览,并且认为在自己的法典中使用该公约是适当的。
BTW一般在java方案拟定中并不常见,我认为共同的java编码标准通常会阻止使用任何类型的预设办法。
我假定,当你需要通过内班提及这一案例时,我就不希望使用“完全合格的”<><>>。 然而,我认为这似乎多余。
本条建议,它源自于微软生态系统的古老习惯特性,但预设的是struct
s 的成员,其中附有struct
的短处。 页: 1 在识别符号all识别符号(包括结构成员姓名)的头八种特性中,只字不提。 简明扼要地确定包含结构的名称是一个便于确保独特名称的机制:
struct inode {
int number;
struct device *dev;
}
struct file_descriptor {
int number;
struct inode *i;
}
在此情况下,<代码>编号是重复的、非单独和麻烦的。
C的更新版本把struct
姓名贴入其名称空间,从而使这一非议题成为一种非议题,但这一习惯的某些部分已经接过:例如,我们填充的是:
struct iattr {
unsigned int ia_valid;
umode_t ia_mode;
uid_t ia_uid;
....
以及
struct inode {
/* RCU path lookup touches following: */
umode_t i_mode;
uid_t i_uid;
gid_t i_gid;
const struct inode_operations *i_op;
struct super_block *i_sb;
...
where the leading ia_
以及 i_
are from the struct iattr
以及 struct inode
-- which makes it slightly easier to read chains like this:
if (!IS_ERR(cookie) && path->dentry->d_inode->i_op->put_link)
path->dentry->d_inode->i_op->put_link(path->dentry, nd, cookie);
(Really. fs/namei.c
, lines 821 以及 822 in my source.)
当你打算使用该成员(该成员很短)的物体变数时,避免发生事故。
private String name;
private String mName;
public void setName(String name) {
name = name; //wrong, just set the parameter variable to itself
this.name = name; //ok, but has this. which isn t a problem, but some people don t like it
mName = name; //simples
}
m 成员变量,静态变量。 它是一项共同的命名公约。 但是,像Neutrino一样,我没有使用它。 如果你使用现代的识别和识别系统,则星形色编码给你同样的信息(实际上更多,因为它使原始编码者是否遵循命名公约)。
我使用固定点确定全球类别变量。 我不知道为什么,但当我开始并研究其他roid,情况就是如此。
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