我想将我的<代码>Sprite移至 AndEngine
。
没有人能够用一部法典帮助我? 遗憾的是,我没有看到关于<代码>AndEngine的预测的例子。
我想将我的<代码>Sprite移至 AndEngine
。
没有人能够用一部法典帮助我? 遗憾的是,我没有看到关于<代码>AndEngine的预测的例子。
我怀疑,你回顾的是最新消息。
你们怎么希望你们的赞助? 你们是否希望找到一条通往目的地的道路,或者你是否只是试图在屏幕上保留一些东西? 你们是否使用照相机? 所有这一切将决定,你应如何确切地接近您的赞助者。
这是关于更新手册的内容:
您可以使用物理处理器,然后可以操纵加速速度和速度,使之像投射器一样移动。
projectile=new Sprite(X,Y, ProjectileTextureRegion);
physprojectile = new PhysicsHandler(projectile);
projectile.registerUpdateHandler(physprojectile);
physprojectile.setVelocityX(Xvelocity);
physprojectile.setVelocityY(Yvelocity);
pyhsprojectile.setAcceleration(Accelration) //negative acceleration
stakesprite.registerEntityModifier(new RotationModifier(0.1f, 0.0f,(float) ((360.0f/Math.PI)*Math.atan(velY/velX))));
stake=PhysicsFactory.createCircleBody(this.mPhysicsWorld, stakesprite, BodyType.DynamicBody, FIXTURE_DEF);
//stake = PhysicsFactory.createBoxBody(this.mPhysicsWorld, stakesprite, BodyType.DynamicBody, FIXTURE_DEF);
stake.setBullet(true);
stake.setLinearVelocity(new Vector2(velX, velY));
stake.setSleepingAllowed(true);
mScene.attachChild(stakesprite);
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