Using breakpoints, I m trying to figure out the working of a complex app which uses DirectX buffers.
I see many places where the Blt
command draws to the back buffer/surface, and I need to know what exactly it is drawing at that point in the code.
Unfortunately, I m able to see what was drawn only when the entire frame is drawn and the buffers are flipped.
难道没有办法在推测后缓冲/表面? 在此之前,它会失败吗?