上午
在过去几个月里,我一直与“超文本5”Canvas普朗西文保持同步,并且做了大量的工作。
I ve gradually created a number of small games purely for teaching myself the do s and don ts of game development. I am at a point where I am able to carry out basic collision detection, i.e. collisions between circles and platforms (fairly simple for most out there but it felt like quite an achievement when you first get it working, and even better when you understand what is actually going on). I know pixel collision detection is not for every game purely because in many scenarios you can achieve good enough results using the methods discussed above and this method is obviously quite expensive on resources.
But I just had a brainwave (It is more than likely somebody else has thought of this and I am way down the field but I ve googled it and found nothing)....so here goes....
有可能使用/收获“全球竞争行动”的“全球交易”特征。 我最初的想法是将其方法定在“xor”上,然后检查在运河上的所有雕像,以提高透明度,如果发现一个星子,就必须发生碰撞。 权利? 显然,在这一点上,你需要做的是,哪些物体被该钢材所占领,如何作出反应,但你必须做其他技术。
说的是,Sevas已经在现场进行这种碰撞探测,以便在形状重叠时进行探测? 是否有可能继续这样做?
任何想法?
加里安