标签:的问答
Actionscript 3.0 Flash中精灵的碰撞检测
原文:Collision Detection of Sprites in Actionscript 3.0 Flash
原文:Collision Detection of Sprites in Actionscript 3.0 Flash
我正在AS3.0中制作一个类似于阿东死亡库夫的游戏。到目前为止,我已经完成了4名不同球员的动作,效果不错。
Xna碰撞探测2
原文:Xna collision detection 2d
原文:Xna collision detection 2d
然而,如果想写简单的游戏,那就有一个参与者,一些简单的世界,如树木或一些建筑,参与者可以步行大枪,向像树木这样的世界物体开枪......。
HRW Pong Development, Collision Research
原文:iOS Pong Development, Collision Detection
原文:iOS Pong Development, Collision Detection
我正在过晚阶段完成我的第一个我们能做的事。
超文本5
原文:HTML5 Canvas Collision Detection "globalCompositeOperation" performance
原文:HTML5 Canvas Collision Detection "globalCompositeOperation" performance
Morning, Over the past few months I have been tinkering with the HTML5 Canvas API and have had quite a lot of fun doing so. I ve gradually created a number of small games purely for teaching myself ...
如何在C中使用Box2D检测碰撞++
原文:How to detect collisions using Box2D in C++
原文:How to detect collisions using Box2D in C++
我正在学习如何使用box2d,但我根本不明白碰撞是如何工作的。有人能对他们的工作方式做一个深入的解释吗。我看过联系人的文档,但我。。。
动物发育——与斜坡地的碰撞处理
原文:Game development - handling collisions with sloped terrain
原文:Game development - handling collisions with sloped terrain
我试图说明如何处理与试图绕过坡地的参与者的碰撞。 例如,考虑参与者是否位于半管线的底层,希望离开:
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