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AndEngine动态变化中的分数 与其他运动一样
原标题:Changing Score in AndEngine Dynamically Like other games

I don t know the exact term for what I am looking for. I am developing a game and I am showing score in other game scene. I want to change the score (Actually add current score in previous score) in such a way that is change one by one like in other games. For example if previous score in 10 and current score is 10 then I want to show it like this with speed 10 11 12 13 14 15... while adding. And when reached 20 a sound will be played like tiiiinnnnnnnn. I want to add one by one. I hope I cleared my question please provide a solution. Thanks

最佳回答

这对我有好处的另一个方式。

private TimerHandler timerHandler;
private long startTime = 120000; // 2 minutes for example

private void createTimer() {
    final float period = 1; //one second

    this.getEngine().registerUpdateHandler(timerHandler = new TimerHandler(period, new ITimerCallback() {                      
        public void onTimePassed(final TimerHandler pTimerHandler) {
            timerHandler.reset();

            startTime = (long) (startTime - (period * 1000));
            int seconds = (int) ((startTime / 1000) % 60);
            int minutes = (int) ((startTime / 1000) / 60);
            timerText.setText(String.format("%d:%02d", minutes, seconds));                            
        }
    }));
}
问题回答

为此,

Use Changeable text for your purpose,

ChangeableText textTime = new ChangeableText(int xPosition, int yPosition, Font mFont, "00");

然后开始时间,并拖延你想改变变化的速度

Now suppose you want to change your text from

iii

    final Timer timer = new Timer();
    timer.schedule(new TimerTask() {

            @Override
            public void run() {
                x++;
                textTime.setText(tm);
                if(x==y) {
                     timer.cancel();
                }
            }

    }, 0, 100); // you can change this delay with your own




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