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物体 敌人没有造成伤害的属性
原标题:type object Enemy has no attribute damage
# attempt at a health system?

class Enemy:
    def __init__(self,name,health,damage):
        self.name = name
        self.health = health
        self.damage = damage
    def attack(self):
        print(f"The {goblin.name} attacks! Causing {goblin.damage}  damage!")
        player.health -= Enemy.damage
        print(f"You have {player.health}")
        

goblin = Enemy("goblin",100,20)

class Player:
    def __init__(self,health,damage):
        self.health = health
        self.damage = damage

player = Player(200,40)

goblin.attack()

error:

Traceback (most recent call last):File "c:UsersuserDesktoppython stuffproject.py", line 10, in attackplayer.health -= Enemy.damage^^^^^^^^^^^^AttributeError: type object  Enemy  has no attribute  damage 

我刚刚开始方案拟订,我不知道这一错误意味着什么。

我希望该码头显示,我制造的羊布林造成了损坏,这是由其具体情况界定的。 我写的这段话后,山羊应造成20起破坏。 我在“Enemy”类别下采用一种称为“attack”的方法,使用特定案例的名称和损害,然后写到终端中,对参与者造成什么损害。 但是,我却看到了这一ug。 我不敢确定如何解决这一问题。

问题回答

自行使用

    def attack(self, player):
        print(f"The {self.name} attacks! Causing {self.damage} damage!")
        player.health -= self.damage
        print(f"You have {player.health} health left.")

class Enemy:
    def __init__(self, name, health, damage):
        self.name = name
        self.health = health
        self.damage = damage

    def attack(self, player):
        print(f"The {self.name} attacks! Causing {self.damage} damage!")
        player.health -= self.damage
        print(f"You have {player.health} health left.")

class Player:
    def __init__(self, health, damage):
        self.health = health
        self.damage = damage

# Create instances
goblin = Enemy("goblin", 100, 20)
player = Player(200, 40)

# Perform attack
goblin.attack(player)




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