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处理多功能游戏中的相对性问题
原标题:Dealing with latency in a multiplayer game

在同步的多功能游戏中处理网络相对性问题的最佳方式是什么? 您能否就算法或使用的方法向我提出建议?

谢谢。

问题回答

There are many methods.

  • Brute-force method (sending position of every character for each 1/30 second): good for first trial but works well only for high performance network environments
  • Dead reckoning: widely used methods for action or RPG games
  • Lockstep synchronization: widely used methods for real-time simulation games




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