你们如何利用追溯性延伸构建一个简单的模拟发动机? 例如,在座标上有以下几类:<代码>Motor,其特性为IsPowered
和Speed
。 页: 1 有效 改为:Speed
r 每秒100秒,每秒10个总管。
在预知该类及其特性的情况下,用这个比喻来提一下。 相反,模拟发动机获得了可观察到的财产变化流,通过创造更多的财产变化作出反应,其中许多变化是随着时间的推移在水泥中进行的。 这样的APIC可能看起来像什么?
你们如何利用追溯性延伸构建一个简单的模拟发动机? 例如,在座标上有以下几类:<代码>Motor,其特性为IsPowered
和Speed
。 页: 1 有效 改为:Speed
r 每秒100秒,每秒10个总管。
在预知该类及其特性的情况下,用这个比喻来提一下。 相反,模拟发动机获得了可观察到的财产变化流,通过创造更多的财产变化作出反应,其中许多变化是随着时间的推移在水泥中进行的。 这样的APIC可能看起来像什么?
模拟预报器需要一种类型来代表财产变更和一种有出入的模拟方法<代码>。 IObservable<T> stream of change. 模拟发动机的实施将包括针对即将进行的财产变化做出反应的规则,以更新产出流。
The type would be like this (although a struct would probably be better than a class):
class PropertyChange
{
public PropertyChange(string name, object value) { Name = name; Value = value; }
public string Name { get; private set; }
public object Value { get; private set; }
}
模拟方法将考虑如下。 为了证明多种规则,该守则预先假定财产IsLightOn
,即仅轨道上Isted
。
IObservable<PropertyChange> Simulate(IObservable<PropertyChange> incomingChanges)
{
var isLightOnRule =
from c in incomingChanges
where c.Name == "IsPowered"
select new PropertyChange("IsLightOn", c.Value);
var ramp = Observable.Generate(0, speed => (speed <= 1000), speed => speed + 10, speed => new PropertyChange("Speed", speed), _ => TimeSpan.FromSeconds(1));
var speedRule = incomingChanges
.Where(c => c.Name == "IsPowered" && (bool)c.Value)
.SelectMany(ramp);
// Add more rules here.
return Observable.Merge(isLightOnRule, speedRule /* merge more rules here */);
}
I m 提供多元素(布顿、文字箱......)的WPF网网,然后作为直线3D现场3D表面的图像。 对于用户互动,我从......中创建了3D光线。
I am looking for an easy way to generate synthetic videos to test computer vision software. Currently I am only aware of one tool that targets this need: ObjectVideo Virtual Video (OVVV). It is a ...
I am writing a physics engine/simulator which incorporates 3D space flight, planetary/stellar gravitation, ship thrust and relativistic effects. So far, it is going very well, however, one thing that ...
我正在研究一个名为“智者”的模拟活动。 (项目链接) 什么是视觉模拟的好工具? 视像应包括简单物体......
I m looking for a framework for agent interaction simulation, where I can deploy some agents and let them interact and watch their evolution. Until now I found Terrarium 2.0 (http://terrarium2....
I am doing a work similar to this one but the coachable players i found online are 3 years old and don t work with the latest version of the soccer server. does anyone know any alternatives? or have ...
I am currently working on a project in Microsoft Robotics Development Studio, and I am having a little trouble deploying the solution for general use. My problem is this. I am making a simulation, ...
Is there any open-source 3D graphics and physics engine specialized in driving simulation? Something like a configurable game engine targeted at games that involve driving, or something more ...