I m using Marc Gravell s ProtoBuf-net library (r480, net20) in order to serialize/deserialize a custom class containing a Dictionary<object, object>
of known types which is used in a Server/Client scenario (both C#).
This shall replace our current approach using the BinaryFormatter.
As basis I m following the suggestions made here:
protobuf-and-listobject-how-to-serialize-deserialize and here protobuf-and-listobject-how-to-serialize-deserialize.
The current approach has some drawbacks though, i hope that somebody more familiar with Protobuf-net can give me a hint on how to improve it.
- Copying of Dictionary
<object, object>
to Dictionary<ProtoObject, ProtoObject>
on the OnSerialising() call. - Maintenance overhead on adding new Types (each requiring an ProtoInclude tag and corresponding cast logic in the ProtoObject.Create(object obj))
- All required types must be known by ProtoObject. This causes cyclic reference issues between projects, which only could be resolved by a larger refactoring of the project structure.
理想的情况是,我想采用RuntimeTypeModel办法,但我看不出我如何使客户了解这些类型(使客户了解和传送Model型重机?)。
Also in the first topic, Marc Gravell mentioned that upcoming "runtime-extensible schemas" could help, does anyone know if those are implemented yet and how they work?
I m very grateful for whatever response I get, please let me know if I can clarify something more.
Anyway, thanks to Marc Gravell for his fantastic library :).
该法典:
[Serializable]
[ProtoContract]
public class Attributes : IXmlSerializable, IEnumerable, IEquatable<Attributes>, ICloneable
{
// Non ProtoBuf-net relevant code was removed
private Dictionary<object, object> attributes = new Dictionary<object, object>();
[ProtoMember(1)]
private Dictionary<ProtoObject, ProtoObject> protoDictionary;
[OnSerializing]
public void OnSerializing(StreamingContext context)
{
this.protoDictionary = new ProtoDictionary();
foreach (var attribute in attributes)
{
this.protoDictionary.Add(ProtoObject.Create(attribute.Key), ProtoObject.Create(attribute.Value));
}
}
[OnDeserialized]
public void OnDeserialized(StreamingContext context)
{
if (this.protoDictionary != null)
{
this.attributes = new SerializableHashtable();
foreach (var o in this.protoDictionary)
{
this.attributes.Add(o.Key.Value, o.Value.Value);
}
}
}
}
[ProtoContract]
[ProtoInclude(1, typeof(ProtoObject<bool>))]
[ProtoInclude(2, typeof(ProtoObject<byte>))]
[ProtoInclude(3, typeof(ProtoObject<sbyte>))]
[ProtoInclude(4, typeof(ProtoObject<ushort>))]
[ProtoInclude(5, typeof(ProtoObject<short>))]
[ProtoInclude(6, typeof(ProtoObject<uint>))]
[ProtoInclude(7, typeof(ProtoObject<int>))]
[ProtoInclude(8, typeof(ProtoObject<ulong>))]
[ProtoInclude(9, typeof(ProtoObject<long>))]
[ProtoInclude(10, typeof(ProtoObject<float>))]
[ProtoInclude(11, typeof(ProtoObject<double>))]
[ProtoInclude(12, typeof(ProtoObject<decimal>))]
[ProtoInclude(13, typeof(ProtoObject<string>))]
[ProtoInclude(20, typeof(ProtoObject<Vector2F>))]
[ProtoInclude(21, typeof(ProtoObject<Vector3F>))]
[ProtoInclude(22, typeof(ProtoObject<Shape>))]
[ProtoInclude(23, typeof(ProtoObject<SharedUser>))]
[ProtoInclude(24, typeof(ProtoObject<SharedShip>))]
//[ProtoInclude(25, typeof(ProtoObject<IVehicleConfiguration>))] // Requires Steering dll -> cyclic reference
[ProtoInclude(26, typeof(ProtoObject<DroneState>))]
[ProtoInclude(27, typeof(ProtoObject<BuffCode>))]
[ProtoInclude(28, typeof(ProtoObject<ItemAttribute>))]
[ProtoInclude(40, typeof(ProtoObject<List<int>>))]
public abstract class ProtoObject
{
protected ProtoObject()
{
}
// Replaces public static ProtoObject<T> Create<T>(T value)
// in order to use the actual type of the object
public static ProtoObject Create(object obj)
{
if (obj is bool)
{
return new ProtoObject<bool>((bool)obj);
}
if (obj is byte)
{
return new ProtoObject<byte>((byte)obj);
}
// etc. for all required types
return null;
}
public static ProtoObject Create(bool obj)
{
TypeModel.Add(obj.GetType(), true);
return new ProtoObject<bool>(obj);
}
public static ProtoObject Create(byte obj)
{
return new ProtoObject<byte>(obj);
}
// ... public static ProtoObject Create(type obj) -> for all required types
public object Value
{
get { return ValueImpl; }
set { ValueImpl = value; }
}
protected abstract object ValueImpl { get; set; }
}
[ProtoContract]
public sealed class ProtoObject<T> : ProtoObject
{
public ProtoObject()
{
}
public ProtoObject(T value)
{
Value = value;
}
[ProtoMember(1)]
public new T Value { get; set; }
protected override object ValueImpl
{
get { return Value; }
set { Value = (T)value; }
}
public override string ToString()
{
return Value.ToString();
}
}