这可能是一个新问题,然而,对麦克索顾问办公室来说,我是一个新问题。
在此,我收到一份经过编辑的应用程序,请老的SDK说10.5版本,在MacOS 10.5版本上没有任何问题。
关于最近版本的MacOS 10.6,10.7, 在某些情形下,它的工作是不正确的。
旧的缩略语应当与新版的非洲顾问办保持兼容,基本上,我想知道 Apple果如何保持与新版本的MacOS的旧应用程序的兼容性?
这可能是一个新问题,然而,对麦克索顾问办公室来说,我是一个新问题。
在此,我收到一份经过编辑的应用程序,请老的SDK说10.5版本,在MacOS 10.5版本上没有任何问题。
关于最近版本的MacOS 10.6,10.7, 在某些情形下,它的工作是不正确的。
旧的缩略语应当与新版的非洲顾问办保持兼容,基本上,我想知道 Apple果如何保持与新版本的MacOS的旧应用程序的兼容性?
Apple is usually very careful to ensure backward compatibility of their APIs so that older apps don t break when you upgrade your OS. They don t delete APIS but just mark them as deprecated.
您的申请很可能是在没有支持的情况下进行的,或者由于 Apple果改变了其执行诺言而暴露在其中。
Off the top of my head some possible causes
int
where the API expects an NSInteger).参照最新版本的X代码,与<代码>-Wall的警告旗帜和静态分析器核对您的申请。 这将告诉你,在什么地方,你正在使用假装的转录器,对 par和回归类型错误的假设,以及许多其他问题。
Okay, I ll bite. I ve got really pleasant code/window colors set up in Xcode. Ordinarily, my selection color is very visible. When I am doing a project search and iterating through the results, ...
I m using Xcode on OSX to develop command line C applications. I would also like to use Instruments to profile and find memory leaks. However, I couldn t find a way to display the console when ...
Hi I am new to objective c. I am trying to make an app for iphone. I have a button on my view, and the click on which the function playSound is called. This is working properly. It does plays the ...
I have a number of places where I need to re-use some template code. Many classes need these items In a .h could I do something like: #include <xxx.txt> and place all of this code in the ....
This is a follow-up to my previous question . I succeeded in implementing the algorithm for checking umlauted characters. The next problem comes from iterating over all characters in a string. I do ...
我跑了X条码,试图把我的手套放在我的电话上。 I m 获取错误信息:“正在设计的方案没有运行”。
Is it possible to open the same file in two separate windows in Xcode. I can open a file in one window and the same file in the main Xcode editor window, but I wanted two separate fulltime editor ...
In our environment, we share resources across multiple projects and platforms. When building for iPhone, only a subset of those resources are needed. Since that subset is still considerable, we have ...