我需要一些直接援助。
I m 在Nvidia Directx SDK的TerraTessellation Sample上建我的项目。
基本上,我做了些什么来改变对地表显示兴趣的Im案卷的卷宗。
V_RETURN(loadTextureFromFile(L"TerrainTessellation/color.dds", "g_TerrainColourTexture1", pd3dDevice, g_pTerrainEffect));
V_RETURN(loadTextureFromFile(L"TerrainTessellation/normal.dds", "g_TerrainColourTexture2", pd3dDevice, g_pTerrainEffect));
V_RETURN(loadTextureFromFile(L"TerrainTessellation/GabaritoPBT.dds", "g_DetailNoiseTexture", pd3dDevice, g_pTerrainEffect));
问题是:
When I move the camera on the X, Y and Z positions makes the concavities of the map move as well, so regarding the texture it s not on the right position as it should be. What is happening? What could help out solving the problem? Thanks! Check the picture below.