Solution found
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.media.StageWebView;
import com.facebook.graph.FacebookMobile;
import com.facebook.graph.controls.Distractor;
import demo.controls.GraphicButton;
import demo.events.FacebookDemoEvent;
import demo.models.FriendModel;
import demo.views.FriendDetail;
import demo.views.FriendsList;
import demo.views.UserInfo;
public class FriendListMobile extends MovieClip {
//Place your application id here.
protected static const APP_ID:String = xxxxxxxx ;
//Place your specified site URL for your app here. This is needed for clearing cookies when logging out.
protected static const SITE_URL:String = xxxxxxxx ;
//Extended permission to access other parts of the user s profile that may be private, or if your application needs to publish content to Facebook on a user s behalf.
protected var extendedPermissions:Array = ["publish_stream","user_website","user_status","user_about_me"];
public var userInfo:UserInfo;
public var loginBtn:GraphicButton;
public var friendDetail:FriendDetail;
public var friendList:FriendsList;
public var distractor:Distractor;
public var bg:DistractorOverlay;
public var friendsModel:FriendModel;
protected var selectedUserInfo:Object = {iii;
public function FriendListMobile() {
// constructor code
addEventListener(Event.ADDED_TO_STAGE, handleAddedToStage);
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protected function handleAddedToStage(event:Event):void {
removeEventListener(Event.ADDED_TO_STAGE, handleAddedToStage);
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
init();
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protected function init():void {
configUI();
addEventListeners();
FacebookMobile.init(APP_ID, onHandleInit, null);
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protected function configUI():void {
loginBtn.label = Login ;
loginBtn.setSize(440, 60);
loginBtn.setStyle( font , _sans );
loginBtn.setStyle( size , 25);
friendsModel = new FriendModel();
distractor = new Distractor();
friendDetail.visible = false;
bg = new DistractorOverlay();
bg.visible = true;
addChild(bg);
distractor.x = 120
distractor.y = 310;
bg.addChild(distractor);
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protected function addEventListeners():void {
loginBtn.addEventListener(MouseEvent.MOUSE_DOWN, handleLoginClick, false, 0, true);
friendDetail.addEventListener(Event.CLOSE, onCloseDialog, false, 0, true);
friendsModel.addEventListener(Event.COMPLETE, onFriendsComplete, false, 0, true);
friendList.addEventListener(FacebookDemoEvent.FRIEND_SELECTED, onFriendSelected, false, 0, true);
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/**
* Pops up detail view for a selected friend.
**/
protected function showFriendDetail():void {
bg.visible = true;
friendDetail.visible = true;
friendDetail.data = selectedUserInfo;
this.setChildIndex(friendDetail, this.numChildren - 1);
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/**
* Event Handler Close DetailView
**/
protected function onCloseDialog(event:Event):void {
friendDetail.visible = false;
bg.visible = false;
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/**
* Event Handler user selects from the friend list.
**/
protected function onFriendSelected(event:FacebookDemoEvent):void {
selectedUserInfo = event.data;
showFriendDetail();
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/**
* Event Handler User clicks Login button.
**/
protected function handleLoginClick(event:MouseEvent):void {
bg.visible = true;
loginUser();
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/**
* Event Handler User clicks on Logout button.
**/
protected function handleLogOutClick(event:MouseEvent):void {
FacebookMobile.logout(handleLogout, SITE_URL);
loginBtn.label = Login ;
loginBtn.addEventListener(MouseEvent.MOUSE_DOWN, handleLoginClick, false, 0, true);
friendList.clear();
userInfo.clear();
bg.visible = true;
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/**
* Event Handler once logged out.
**/
protected function handleLogout(response:Object):void {
bg.visible = false;
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/**
* Event Handler FacebookMobile initializes application.
* Application will check if user is return to application,
* if not user is prompted to log in.
**/
protected function onHandleInit(response:Object, fail:Object):void {
if (response) {
updateView(response.uid, response);
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loginUser();
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/**
* Updates UI for views
**/
protected function updateView(id:String, data):void {
userInfo.id = id;
userInfo.data = data;
loginBtn.label = Log Out ;
loginBtn.addEventListener(MouseEvent.MOUSE_DOWN, handleLogOutClick);
loginBtn.removeEventListener(MouseEvent.MOUSE_DOWN, handleLoginClick);
friendsModel.load();
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/**
* Preforms a login call to application. Mobile application takes in an instance
* StageView class.
**/
protected function loginUser():void {
trace( not log in );
FacebookMobile.login(handleLogin, stage, extendedPermissions, new StageWebView());
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/**
* Event Handler once user logs in.
**/
protected function handleLogin(response:Object, fail:Object):void {
bg.visible = false;
FacebookMobile.api( /me , handleUserInfo);
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/**
* Event Handler for users information.
**/
protected function handleUserInfo(response:Object, fail:Object):void {
if (response) {
updateView(response.id, response);
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/**
* Event Handler FriendModel information has been loaded.
**/
protected function onFriendsComplete(event:Event):void {
bg.visible = false;
friendList.dataProvider = friendsModel.dataProvider;
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