是否有可能将一个资源字典添加到另一个词中?
What is the use of default keyword in C#? Is it introduced in C# 3.0 ?
是否有可能将一个资源字典添加到另一个词中?
在Dictionary2.xaml中,Merged 理论(资源开发后的权利):
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/Path/to/Dictionary1.xaml" />
</ResourceDictionary.MergedDictionaries>
渔获量:每当你合并独裁者时,你都会有效制作合并的字典。 而且,如果你有Dictionary2.xaml和Dict4.xaml,那么你就会有三例Dictionary1.xaml制造的病例。
解决办法是。 教学法的实施应被视为一个起点,可能需要一定程度的 t,视使用情况而定。 谷歌“共享资源”用于一些 go和解决办法。
https://stackoverflow.com/questions/10380597/e-inheritance-based-different-xaml> https://stackoverflow.com/users/586553/xameli”
我正在着手实施一个草图项目,显示如何将资源字典合并到Xaml:
<Application.Resources>
<!-- Resources scoped at the Application level should be defined here. -->
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/Microsoft.Expression.Prototyping.SketchControls;component/ScrollViewerStyles.xaml"/>
<ResourceDictionary Source="/[ProjectABC];component/[fileXYZ].xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
这表明将另外两个资源词典合并为另一个资源词典。
(请注意,如果你在不止一个地方界定了缺省风格,因为两者将相互推翻,则命令可能变得重要)
类似:
ResourceDictionary resources = new ResourceDictionary();
resources.Source = new Uri("/MyModule;component/MyModule.xaml",
UriKind.RelativeOrAbsolute);
Application.Current.Resources.MergedDictionaries.Add(resources);
这正是你所期待的。 我们在我们的棱晶模块中采用这样的守则。
What is the use of default keyword in C#? Is it introduced in C# 3.0 ?
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