(Java) I have a canvas that represents an animation. I want to copy the contents of the canvas to a BufferedImage so I can save the snapshot to file. Every tutorial I found on the internet said to use paint() to copy the contents; unfortunately, this would produce new, different contents in my canvas the way I have it set up. There are randomly drawn lines, for instance, which would be recalculated if I called paint(). Is there any way to save the contents of a canvas to a BufferedImage without calling paint()?
Hi have this j2ee web application developed using spring framework. I have a problem with rendering mnessages in nihongo characters from the properties file. I tried converting the file to ascii using ...