我可以在此法典中阐明背景,并补充一点:
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glClearColor(0.0f, 0.25f, 0.35f, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
如何改变这种状况,以便有一个线性梯度的背景? e.g. 底色和蓝色的白色颜色?
我可以在此法典中阐明背景,并补充一点:
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glClearColor(0.0f, 0.25f, 0.35f, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
如何改变这种状况,以便有一个线性梯度的背景? e.g. 底色和蓝色的白色颜色?
没有任何办法可以向梯度清除,但我只提一个有色的块,而不是清除颜色:
void drawFrame() {
glDisable(GL_DEPTH_TEST);
//draw screen aligned quad with color gradient
// (top two vertices white, bottom two blue)
drawGradientQuad();
glClear(GL_DEPTH_BUFFER_BIT); //no need to clear color
glEnable(GL_DEPTH_TEST);
//draw rest of scene
}
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