一个字符数组是全球定义的,而一个名称相同的结构是在函数中定义的。为什么操作员的大小会返回 c& c++ 的不同值?
char S[13];
void fun()
{
struct S
{
int v;
};
int v1 = sizeof(S);
}
/ 返回 C++ 中的 4 和 C 中的 13
一个字符数组是全球定义的,而一个名称相同的结构是在函数中定义的。为什么操作员的大小会返回 c& c++ 的不同值?
char S[13];
void fun()
{
struct S
{
int v;
};
int v1 = sizeof(S);
}
/ 返回 C++ 中的 4 和 C 中的 13
因为在 C++ 中, 您定义的 < code> struct code > 被命名为 < code> S code >, 在 C 中, 它被命名为 < code> struct S code > (因此您经常看到 C 代码中使用的 < code> typedef struct code > )。 如果您将代码修改为以下内容, 您将会获得预期结果 :
char S[13];
void fun()
{
typedef struct tagS
{
int v;
} S;
int v1 = sizeof(S);
}
在 C 中, 要引用结构类型, 您需要说 < code> struct S code > 。 因此, < code> sizeof( S) code > 指的是数组 。
在 C++ 中, struct
没有必要。 因此本地的 S
隐藏了全球的 S
。
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