我目前使用 CPI 调用 luaL_loadstring ()
来装入块, 但这个调用没有命名块的方法 。
有没有办法在装货后给一块块点名?
或者,我看到 lua_load ()
函数需要一个块名参数, 但我还没有找到如何使用它的例子 : 我如何用 luaLoadstring ()
call 替换 lua_load ()
?
我目前使用 CPI 调用 luaL_loadstring ()
来装入块, 但这个调用没有命名块的方法 。
有没有办法在装货后给一块块点名?
或者,我看到 lua_load ()
函数需要一个块名参数, 但我还没有找到如何使用它的例子 : 我如何用 luaLoadstring ()
call 替换 lua_load ()
?
使用 luaL_loadbuffer( L, s,strlen (s), name)
。
Currently I know how to have C++ objects instantiated and passed around in Lua using SWIG bindings, what I need is the reverse. I am using Lua & C++ & SWIG. I have interfaces in C++ and ...
I want to use lua (that internally uses only doubles) to represent a integer that can t have rounding errors between 0 and 2^64-1 or terrible things will happen. Is it possible to do so?
I have some lua script that have some long running task like getting a web page so I make it yield then the C code handle get page job async, so the thread free to do other job and after a specify ...
I have a lua table that I use as a hashmap, ie with string keys : local map = { foo = 1, bar = 2 } I would like to "pop" an element of this table identified by its key. There is a table.remove() ...
I ve hit s small block with string parsing. I have a string like: footage/down/temp/cars_[100]_upper/cars_[100]_upper.exr and I m having difficulty using gsub to delete a portion of the string. ...
I m using Electro in Lua for some 3D simulations, and I m running in to something of a mathematical/algorithmic/physics snag. I m trying to figure out how I would find the "spin" of a sphere of a ...
I have 3 lua files, Init.lua, FreeCamera.lua and Camera.lua , init.lua calls require "Core.Camera.FreeCamera" Free Camera: module(...) require "Core.Camera.Camera" local M = {} FreeCamera = M M ...
I need a game state object in lua(not c++ or tied to C++) to manage lights, cameras, objects, events from my C++ engine (the lua objects are seperate entities from c++, pretty much just standard lua ...