I need a game state object in lua(not c++ or tied to C++) to manage lights, cameras, objects, events from my C++ engine (the lua objects are seperate entities from c++, pretty much just standard lua tables). I am concerned about how the GC is going to act in removing these objects since they are going to be created and removed on the fly. what is the best way to turn on Output for the GC? I have the lua source embedded in my code...
I want to store per-thread data in an ADO.NET Data Service. Is it safe to use the ThreadStatic attribute on my thread-specific static variable, or will I run into problems? My concern is that my ...