我想知道是否有可能,如果可以的话,如何从一个在搅拌机中以高精度显示的图像创建紫外线地图,就像在专业的 3D 应用程序和游戏引擎中,比如玛雅,你可以做的那样。
我希望能够制作一些高精细的图解,将其绘制成一个低聚体网格。
有谁知道能否做到这一点吗?
我愿意考虑使用插件或其他第三方应用程序来完成这一任务。 不过我宁愿免费。
我想知道是否有可能,如果可以的话,如何从一个在搅拌机中以高精度显示的图像创建紫外线地图,就像在专业的 3D 应用程序和游戏引擎中,比如玛雅,你可以做的那样。
我希望能够制作一些高精细的图解,将其绘制成一个低聚体网格。
有谁知道能否做到这一点吗?
我愿意考虑使用插件或其他第三方应用程序来完成这一任务。 不过我宁愿免费。
搜索 Texture Baking
或 Render Baking
。 在 Blenders 网站的两个链接下方。
http://www.blender.org/development/release-logs/blender-243/render-baking/"rel="nofollow" >Render Baking :
Blender s render pipeline supports rendering to UV texturemaps as well. This is only supported for Mesh Objects with texture faces and Images assigned.
"http://www.blender.org/development/release-logs/blender-246/render-baking/"rel="nofollow" > 跳板选择活动 :
A typical use case is to make a detailed, high poly object, and then bake it s normals onto an object with a low polygon count. The resulting normal map can then be applied to make the low poly object look more detailed.
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