当我试图使用一个整数来声明一个设置是否启用或禁用时,我面临的问题是试图在另一类中使用变量,以便我可以将设置传输到实际游戏中。我的问题是,我如何做到这一点?如果您有答案,您也可以举一个例子来说明如何执行这个设置。
谢谢你抽出时间
基督教
当我试图使用一个整数来声明一个设置是否启用或禁用时,我面临的问题是试图在另一类中使用变量,以便我可以将设置传输到实际游戏中。我的问题是,我如何做到这一点?如果您有答案,您也可以举一个例子来说明如何执行这个设置。
谢谢你抽出时间
基督教
看看这些:
它们对于像这样的事情是好的。 它们将允许您创建一个“ 全球类 ”, 您可以从中访问这样的变量 : < code> [[MySingleton例] my varibleble]; code> from anywhere in your game. 链接将解释如何设置一个 。
单粒子可能比较有组织、容易使用,但富豪的方式很可能更快。
如果它是全球变量,您可以创建某种带有必要实例的 GlobalData 类 。
如果这只是游戏的设置,您可以创建将存储所需设置的类/结构,然后将此类/结构传递到您水平的构建者。 Smth 喜欢
GameSetting setting; // some structure
setting.numberOfEnemies = 10;
setting.anyOtherField = 1;
....
CCScene* gameScene = [MyGameScene sceneWithSetting:setting];
[[CCDirector sharedDirector] replaceScene:gameScene];
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