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cocos2d 场景流
原标题:cocos2d scene dealloc

我有一个Cocos2d现场(CCCLayer) 和一个CCMENU。我执行协议

- (void) dealloc {
    [menu release];
    menu = nil;

    [super dealloc];
}

当我用共享导演代替另一场景时 它会装上第二场 然后程序崩溃 特别是在

[super dealloc]; //Thread1: Program received signal: "EXC_BAD_ACCESS".

更换现场的电话是

[[CCDirector sharedDirector] replaceScene:
     [CCTransitionFade transitionWithDuration:0.5f scene:[SomeOtherScene scene]]];

为什么会这样?我该不该打给[超级协议]?

最佳回答

我认为你需要设置菜单到零,然后发布它,这可能是你的问题。回答第二个问题,是的,你绝对应该叫[超级协议],否则可能会引起更多的问题。

问题回答

如果您创建了 >menu 并有 [CCMenu菜单与项目:...] , 您不需要在 dealloc 中发布, 因为它未被保留 。





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