min(gameinfo.not_my_planets.values(), key=lambda p: p if p.num_ships < 35)
试图获得最小的行星 但只有在有35艘或少于35艘飞船的行星存在时
虽然有什么想法吗?
min(gameinfo.not_my_planets.values(), key=lambda p: p if p.num_ships < 35)
试图获得最小的行星 但只有在有35艘或少于35艘飞船的行星存在时
虽然有什么想法吗?
您错过了 ambda 表达式中的 else
部分, 但最好重写为 :
min(filter(lambda p: p.num_ships < 35, gameinfo.not_my_planets.values()))
filer(...)
will reduce the sequence of planets to those having num_ships < 35
. Are planet
objects comparable among them selves or should you compare to an attribute planet,
planet.size
? If so, you have to add another lambda:
min(filter(lambda p: p.num_ships < 35, gameinfo.not_my_planets.values()), key=lambda p:p.size)
如果您是“强”不用于功能构筑 强”,请使用简单的理解列表(我假设行星本身具有可比性):
min( p for p in gameinfo.not_my_planets.values() if p.num_ships < 35)
我不知道那羊羔的意义何在...
“选择拥有35艘或35艘以上船舶的行星”:
planets_35_or_higher = [p for p in gameinfo.not_my_planets.values()
if p.num_ships >= 35])
选择其他的最小值 :
planets_below_35 = [p for p in gameinfo.not_my_planets.values()
if p.num_ships < 35])
min_planet_below_35 = min(planets_below_35)
或者,如果行星天体没有比较运算符,请给 min
设定一个函数来获取它应该用来比较的属性,例如:
min_planet_below_35 = min(planets_below_35, key=lambda p: p.num_ships)
此外,为了处理35艘以下船舶没有行星的可能性:
if planets_below_35:
min_planet_below_35 = min(planets_below_35)
else:
# do something else
如果 p. num_ships< 35 本身是无效的语法, 则 p. num_ships & gt; = 35
? 您需要用 else
来填写它吗? 例如, p is p. num_ships & lt; 35 else.
。 中用于
的点。 选择确定最小元素的每个元素的值应该是什么 。keys
参数的点是 < code > min
你说"只要有35艘船或少于35艘船的行星"是什么意思?
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