I m definetely new to any kind of graphics (maybe except taking photos :)) so please forgive if my explanation of problem I faced last night is not very precise and understable.
I m trying to generate code in Cocoa which would draw vectors on the base of SVG files. I ve translated SVG commands into calls of NSBezierPath methods but received graphics is not really good... The shape is similar to the basic one but there are some... distortions(?). It s probably neither an issue of antialiasing nor flatness value set on Cocoa side. I was suggested that the problem may result from different interpretation of control points of Bézier curves by Cocoa methods ang SVG - is that possible? Or what else may cause the problem?