I m trying to figure out a way to allocate a block of memory that is accessible by both the host (CPU) and device (GPU). Other than using cudaHostAlloc() function to allocate page-locked memory that is accessible to both the CPU and GPU, are there any other ways of allocating such blocks of memory? Thanks in advance for your comments.
How do i change the size of the Windows Mobile 6 Emulator. Its fixed at 32mb. I read this post: Increasing Windows Mobile 5 Emulator Storage But it only helps for the 5.0 version. Isnt there any way ...