I ll do a humble review on the process of creating shared libraries.
Let s begin by creating libwiston.so. First we implement the function we would like to export and then define it on a header so other programs knows how to call it.
/* file libwiston.cpp
* Implementation of hello_wiston(), called by libAnimation.so
*/
#include "libwiston.h"
#include <iostream>
int hello_wiston(std::string& msg)
{
std::cout << msg << std::endl;
return 0;
}
and:
/* file libwiston.h
* Exports hello_wiston() as a C symbol.
*/
#include <string>
extern "C" {
int hello_wiston(std::string& msg);
};
This code can be compiled with: g++ libwiston.cpp -o libwiston.so -shared
Now we implement the second shared library, named libAnimation.so that calls the function exported by the first library.
/* file libAnimation.cpp
* Implementation of call_wiston().
* This function is a simple wrapper around hello_wiston().
*/
#include "libAnimation.h"
#include "libwiston.h"
#include <iostream>
int call_wiston(std::string& param)
{
hello_wiston(param);
return 0;
}
and header:
/* file libAnimation.h
* Exports call_wiston() as a C symbol.
*/
#include <string>
extern "C" {
int call_wiston(std::string& param);
};
Compile it with: g++ libAnimation.cpp -o libAnimation.so -shared -L. -lwiston
Finally, we create a small application to test libAnimation.
/* file demo.cpp
* Implementation of the test application.
*/
#include "libAnimation.h"
int main()
{
std::string msg = "hello stackoverflow!";
call_wiston(msg);
}
And compile it with: g++ demo.cpp -o demo -L. -lAnimation
There s an interesting tool named nm that you can use to list the symbols exported by your shared library. Using these examples, you could execute the following commands to check for the symbols:
nm libAnimation.so | grep call_wiston
outputs:
00000634 t _GLOBAL__I_call_wiston
000005dc T call_wiston
and also:
nm libwiston.so | grep hello_wiston
outputs:
0000076c t _GLOBAL__I_hello_wiston
000006fc T hello_wiston