This is not your typical 1120. I know better than to have buttons/MCs without instance names on the timeline.
Nope, this problem resides in a I timer I built from script I found online. The undefined property is related to the timer class delay I want to implement.
What I m trying to achieve is have the user click the next button, wait 1 sec., then scroll through the next content. I have the code sitting inside a conditional statement to reduce the amount of code.
One thing to note, I am using TweenLite for the transitions, if that makes any difference
Now, the following code will show you the timer only working work one next position. I want to eventually add this to the remaining next position and all the previous positions so that there will be a slight delay when scrolling through the content.
Also, I want to reuse the same code so when the user reaches a particular position, there will be a slight delay and load, and/or, make an image or text visible.
How would I solve my initial problem and then simplify the code to reuse the code throughout the project?
Thanks for the help in advance!
import gs.TweenLite;
import gs.easing.*;
var timer:Timer = new Timer(1500, 1);
next_mc.addEventListener(MouseEvent.CLICK, nextListener);
prev_mc.addEventListener(MouseEvent.CLICK, prevListener);
timer.addEventListener(TimerEvent.TIMER, delay); //I get the error here with "delay"
prev_mc.visible = false;
function nextListener(event:MouseEvent):void {
if (this.content_mc.slider_mc.x == 0) {
function delay(event:TimerEvent):void {
TweenLite.to(this.content_mc.slider_mc, 1, {x:-923.2, y:0, ease:Quart.easeInOut});
prev_mc.visible = true;
}
} else {
TweenLite.to(this.content_mc.slider_mc, 1, {x:-1872, y:0, ease:Quart.easeInOut});
next_mc.visible = false;
}
}
function prevListener(event:MouseEvent):void {
if (this.content_mc.slider_mc.x == -1872) {
TweenLite.to(this.content_mc.slider_mc, 1, {x:-923.2, y:0, ease:Quart.easeInOut});
next_mc.visible = true;
} else {
TweenLite.to(this.content_mc.slider_mc, 1, {x:0, y:0, ease:Quart.easeInOut});
prev_mc.visible = false;
}
}
next_mc.buttonMode = true;
prev_mc.buttonMode = true;
timer.start();