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Bounding ellipse
原标题:

I have been given an assignement for a graphics module, one part of which is to calculate the minimum bounding ellipse of a set of arbitrary shapes. The ellipse doesn t have to be axis aligned.

This is working in java (euch) using the AWT shapes, so I can use all the tools shape provides for checking containment/intersection of objects.

最佳回答

You re looking for the Minimum Volume Enclosing Ellipsoid, or in your 2D case, the minimum area. This optimization problem is convex and can be solved efficiently. Check out the MATLAB code in the link I ve included - the implementation is trivial and doesn t require anything more complex than a matrix inversion.

Anyone interested in the math should read this document.

Also, plotting the ellipse is also simple - this can be found here, but you ll need a MATLAB-specific function to generate points on the ellipse.

But since the algorithm returns the equation of the ellipse in the matrix form,

matrix form

you can use this code to see how you can convert the equation to the canonical form,

canonical

using Singular Value Decomposition (SVD). And then it s quite easy to plot the ellipse using the canonical form.

Here s the result of the MATLAB code on a set of 10 random 2D points (blue). results

Other methods like PCA does not guarantee that the ellipse obtained from the decomposition (eigen/singular value) will be minimum bounding ellipse since points outside the ellipse is an indication of the variance.

EDIT:

So if anyone read the document, there are two ways to go about this in 2D: here s the pseudocode of the optimal algorithm - the suboptimal algorithm is clearly explained in the document:

Optimal algorithm:

Input: A 2x10 matrix P storing 10 2D points 
       and tolerance = tolerance for error.
Output: The equation of the ellipse in the matrix form, 
        i.e. a 2x2 matrix A and a 2x1 vector C representing 
        the center of the ellipse.

// Dimension of the points
d = 2;   
// Number of points
N = 10;  

// Add a row of 1s to the 2xN matrix P - so Q is 3xN now.
Q = [P;ones(1,N)]  

// Initialize
count = 1;
err = 1;
//u is an Nx1 vector where each element is 1/N
u = (1/N) * ones(N,1)       

// Khachiyan Algorithm
while err > tolerance
{
    // Matrix multiplication: 
    // diag(u) : if u is a vector, places the elements of u 
    // in the diagonal of an NxN matrix of zeros
    X = Q*diag(u)*Q ; // Q  - transpose of Q    

    // inv(X) returns the matrix inverse of X
    // diag(M) when M is a matrix returns the diagonal vector of M
    M = diag(Q  * inv(X) * Q); // Q  - transpose of Q  

    // Find the value and location of the maximum element in the vector M
    maximum = max(M);
    j = find_maximum_value_location(M);

    // Calculate the step size for the ascent
    step_size = (maximum - d -1)/((d+1)*(maximum-1));

    // Calculate the new_u:
    // Take the vector u, and multiply all the elements in it by (1-step_size)
    new_u = (1 - step_size)*u ;

    // Increment the jth element of new_u by step_size
    new_u(j) = new_u(j) + step_size;

    // Store the error by taking finding the square root of the SSD 
    // between new_u and u
    // The SSD or sum-of-square-differences, takes two vectors 
    // of the same size, creates a new vector by finding the 
    // difference between corresponding elements, squaring 
    // each difference and adding them all together. 

    // So if the vectors were: a = [1 2 3] and b = [5 4 6], then:
    // SSD = (1-5)^2 + (2-4)^2 + (3-6)^2;
    // And the norm(a-b) = sqrt(SSD);
    err = norm(new_u - u);

    // Increment count and replace u
    count = count + 1;
    u = new_u;
}

// Put the elements of the vector u into the diagonal of a matrix
// U with the rest of the elements as 0
U = diag(u);

// Compute the A-matrix
A = (1/d) * inv(P * U * P  - (P * u)*(P*u)  );

// And the center,
c = P * u;
问题回答

Thanks to Jacob s pseudocode I was able to implement the Minimum Volume Enclosing Ellipsoid (MVEE) in Java. There are public methods to get the center point, the "A" matrix, and a method to generate a list of coordinates that can be used to render the ellipse. The latter is based on MatLab code posted by Peter Lawrence in the comments to the original MVEE code. Note that the code references a class called "Eigen" - a modified version of Jama s EigenvalueDecomposition class (I took out Matrix class dependencies). I would add it but there is a 30k character limit to answers...

public class Ellipse {

    private double[] center;
    private double[][] A;
    private double l1;
    private double l2;
    private double thu;

  //**************************************************************************
  //** Constructor
  //**************************************************************************
  /** @param P An array of points. Each entry in the array contains an x,y
   *  coordinate.
   */
    public Ellipse(double[][] P, double tolerance){

         // Dimension of the points
        double d = 2;

        // Number of points
        int N = P.length;

        // Rotate the array of points
        P = transpose(P);


        // Add a row of 1s to the 2xN matrix P - so Q is 3xN now.
        //Q = [P;ones(1,N)]
        double[][] Q = merge(P, ones(1,N));


        // Initialize
        int count = 1;
        double err = 1;


        //u is an Nx1 vector where each element is 1/N
        //u = (1/N) * ones(N,1)
        double[] u = new double[N];
        for (int i=0; i<u.length; i++) u[i] = (1D/(double)N);




        // Khachiyan Algorithm
        while (err > tolerance){


            // Matrix multiplication:
            // diag(u) : if u is a vector, places the elements of u
            // in the diagonal of an NxN matrix of zeros
            //X = Q*diag(u)*Q ; // Q  - transpose of Q
            double[][] X = multiply(multiply(Q,diag(u)), transpose(Q));

            // inv(X) returns the matrix inverse of X
            // diag(M) when M is a matrix returns the diagonal vector of M
            //M = diag(Q  * inv(X) * Q); // Q  - transpose of Q
            double[] M = diag(multiply(multiply(transpose(Q), inv(X)), Q));


            //Find the value and location of the maximum element in the vector M
            double maximum = max(M);
            int j = find_maximum_value_location(M, maximum);


            // Calculate the step size for the ascent
            double step_size = (maximum - d -1)/((d+1)*(maximum-1));


            // Calculate the new_u:
            // Take the vector u, and multiply all the elements in it by (1-step_size)
            double[] new_u = multiply((1 - step_size), u);


            // Increment the jth element of new_u by step_size
            new_u[j] = new_u[j] + step_size;


            // Calculate error by taking finding the square root of the SSD
            // between new_u and u
            err = Math.sqrt(ssd(new_u, u));


            // Increment count and replace u
            count = count + 1;
            u = new_u;
        }


        // Compute center point
        //c = P * u
        double[][] c = multiply(P, u);
        center = transpose(c)[0];



        // Put the elements of the vector u into the diagonal of a matrix
        // U with the rest of the elements as 0
        double[][] U = diag(u);




        // Compute the A-matrix
        //A = (1/d) * inv(P * U * P  - (P * u)*(P*u)  );
        double[][] pup = multiply(multiply(P, U) , transpose(P));
        double[][] pupu = multiply((multiply(P, u)), transpose(multiply(P, u)));
        double[][] pup_pupu = minus(pup, pupu);
        A = multiply((1/d), inv(pup_pupu));



        // Compute Eigen vectors and values
        //A=inv(A);
        //[Ve,De]=eig(A);
        Eigen eig = new Eigen(inv(A));
        double[][] Ve = eig.getV(); //eigenvalues
        double[][] De = eig.getD(); //right eigenvectors
        reorderEigenVectors(De);
        reorderEigenValues(Ve);


        //v=sqrt(diag(De));
        double[] v = sqrt(diag(De));


        //[l1,Ie] = max(v);
        l1 = max(v);
        int Ie = find_maximum_value_location(v, l1); //off by one from MatLab but I think it s ok here



        //veig=Ve(:,Ie);
        double[] veig = new double[Ve.length];
        for (int i=0; i<veig.length; i++){
            veig[i] = Ve[Ie][i];
        }


        //thu=atan2(veig(2),veig(1));
        thu = Math.atan2(veig[1], veig[0]);


        //l2=v(setdiff([1 2],Ie));
        l2 = v[setdiff(new int[]{0,1}, Ie)];
    }


  //**************************************************************************
  //** getCenter
  //**************************************************************************
  /** Returns the center point of the ellipse
   */
    public double[] getCenter(){
        double[] pt = new double[2];
        pt[0] = center[0];
        pt[1] = center[1];
        return pt;
    }


  //**************************************************************************
  //** getMatrix
  //**************************************************************************
  /** Returns a matrix containing all the information regarding the shape of
   *  the ellipsoid. To get the radii and orientation of the ellipsoid take
   *  the Singular Value Decomposition of the matrix.
   */
    public double[][] getMatrix(){
        return A;
    }


  //**************************************************************************
  //** getBoundingCoordinates
  //**************************************************************************
  /** Returns a list of coordinates that can be used to render the ellipse.
   *  @param numPoints The number of points used to represent the ellipse.
   *  The higher the number the more dense the ellipse outline, the more
   *  accurate the shape.
   */
    public double[][] getBoundingCoordinates(int numPoints){

        //tq=linspace(-pi,pi,50);
        double[] tq = linspace(-Math.PI, Math.PI, numPoints);


        //U=[cos(thu) -sin(thu);sin(thu) cos(thu)]*[l1*cos(tq);l2*sin(tq)];
        double[][] U = multiply(
            new double[][]{
                createVector(Math.cos(thu), -Math.sin(thu)),
                createVector(Math.sin(thu), Math.cos(thu))
            },
            new double[][]{
                multiply(l1, cos(tq)),
                multiply(l2, sin(tq))
            }
        );
        //System.out.println(toString(transpose(U)));



        double[][] coords = transpose(U);
        for (int i=0; i<coords.length; i++){
            double x = coords[i][0] + center[0];
            double y = coords[i][1] + center[1];

            coords[i][0] = x;
            coords[i][1] = y;
        }

        return coords;
    }


  //**************************************************************************
  //** reorderEigenVectors
  //**************************************************************************
  /** Eigen values generated from Apache Common Math and JAMA are different
   *  than MatLab. The vectors are in the reverse order than expected. This
   *  function will update the array to what we expect to see in MatLab.
   */
    private void reorderEigenVectors(double[][] De){
        rotateMatrix(De);
        rotateMatrix(De);
    }


  //**************************************************************************
  //** reorderEigenValues
  //**************************************************************************
  /** Eigen values generated from Apache Common Math and JAMA are different
   *  than MatLab. The vectors are in reverse order than expected and with an
   *  opposite sign. This function will update the array to what we expect to
   *  see in MatLab.
   */
    private void reorderEigenValues(double[][] Ve){
        rotateMatrix(Ve);
        for (int i=0; i<Ve.length; i++){
            for (int j=0; j<Ve[i].length; j++){
                Ve[i][j] = -Ve[i][j];
            }
        }
    }


  //**************************************************************************
  //** linspace
  //**************************************************************************
    private double[] linspace(double min, double max, int points) {
        double[] d = new double[points];
        for (int i = 0; i < points; i++){
            d[i] = min + i * (max - min) / (points - 1);
        }
        return d;
    }



  //**************************************************************************
  //** ssd
  //**************************************************************************
  /** Returns the sum-of-square-differences between tow arrays. Takes two
   *  vectors of the same size, creates a new vector by finding the difference
   *  between corresponding elements, squaring each difference and adding them
   *  all together. So if the vectors were: a = [1 2 3] and b = [5 4 6], then:
   *  SSD = (1-5)^2 + (2-4)^2 + (3-6)^2;
   */
    private double ssd(double[] a, double[] b){
        double ssd = 0;
        for (int i=0; i<a.length; i++){
            ssd += Math.pow(a[i]-b[i], 2);
        }
        return ssd;
    }


  //**************************************************************************
  //** ones
  //**************************************************************************
  /** Creates an array of all ones. For example, ones(2,3) returns a 2-by-3
   *  array of ones.
    <pre>
        1 1 1
        1 1 1
    </pre>
   * Reference: https://www.mathworks.com/help/matlab/ref/ones.html
   */
    private double[][] ones(int rows, int cols){
        double[][] arr = new double[rows][];
        for (int i=0; i<arr.length; i++){
            double[] row = new double[cols];
            for (int j=0; j<row.length; j++){
                row[j] = 1;
            }
            arr[i] = row;
        }
        return arr;
    }


  //**************************************************************************
  //** merge
  //**************************************************************************
  /** Used to combine two arrays into one
   */
    private double[][] merge(double[][] m1, double[][] m2) {
        int x = 0;
        double[][] out = new double[m1.length + m2.length][];
        for (int i=0; i<m1.length; i++){
            out[x] = m1[i];
            x++;
        }
        for (int i=0; i<m2.length; i++){
            out[x] = m2[i];
            x++;
        }
        return out;
    }


  //**************************************************************************
  //** multiply
  //**************************************************************************
  /** Used to multiply all the values in the vector (arr) by n. This is called
   *  scalar multiplication.
   */
    private double[] multiply(double n, double[] arr){
        double[] out = new double[arr.length];
        for (int i=0; i<arr.length; i++){
            out[i] = arr[i]*n;
        }
        return out;
    }



  //**************************************************************************
  //** multiply
  //**************************************************************************
  /** Used to multiply all the values in the matrix (arr) by n
   */
    private double[][] multiply(double n, double[][] arr){
        double[][] out = new double[arr.length][];
        for (int i=0; i<arr.length; i++){
            double[] row = arr[i];
            double[] r = new double[row.length];
            for (int j=0; j<row.length; j++){
                r[j] = row[j]*n;
            }
            out[i] = r;
        }
        return out;
    }


  //**************************************************************************
  //** multiply
  //**************************************************************************
  /** Multiply a matrix with a vector by converting the vector to a matrix
   */
    private double[][] multiply(double[][] P, double[] u){
        double[][] m2 = new double[u.length][];
        for (int i=0; i<m2.length; i++){
            double[] row = new double[1];
            row[0] = u[i];
            m2[i] = row;
        }
        return multiply(P, m2);
    }


  //**************************************************************************
  //** multiply
  //**************************************************************************
  /** Used to multiply two matrices. Credit:
   *  https://stackoverflow.com/a/23817780
   */
    private double[][] multiply(double[][] m1, double[][] m2) {
        int m1ColLength = m1[0].length; // m1 columns length
        int m2RowLength = m2.length;    // m2 rows length
        if(m1ColLength != m2RowLength) return null; // matrix multiplication is not possible
        int mRRowLength = m1.length;    // m result rows length
        int mRColLength = m2[0].length; // m result columns length
        double[][] mResult = new double[mRRowLength][mRColLength];
        for(int i = 0; i < mRRowLength; i++) {         // rows from m1
            for(int j = 0; j < mRColLength; j++) {     // columns from m2
                for(int k = 0; k < m1ColLength; k++) { // columns from m1
                    mResult[i][j] += m1[i][k] * m2[k][j];
                }
            }
        }
        return mResult;
    }


  //**************************************************************************
  //** diag
  //**************************************************************************
  /** Returns a matrix for a given vector. The values in the vector will
   *  appear diagonally in the output.
   *  Reference: https://www.mathworks.com/help/matlab/ref/diag.html
   */
    private double[][] diag(double[] arr){
        double[][] out = new double[arr.length][];
        for (int i=0; i<arr.length; i++){
            double[] row = new double[arr.length];
            for (int j=0; j<row.length; j++){
                if (j==i) row[j] = arr[i];
                else row[j] = 0;
            }
            out[i] = row;
        }
        return out;
    }


  //**************************************************************************
  //** diag
  //**************************************************************************
  /** Returns a vector representing values that appear diagonally in the given
   *  matrix.
   *  Reference: https://www.mathworks.com/help/matlab/ref/diag.html
   */
    private double[] diag(double[][] arr){
        double[] out = new double[arr.length];
        for (int i=0; i<arr.length; i++){
            out[i] = arr[i][i];
        }
        return out;
    }


  //**************************************************************************
  //** transpose
  //**************************************************************************
  /** Interchanges the row and column index for each element
   *  Reference: https://www.mathworks.com/help/matlab/ref/transpose.html
   */
    private double[][] transpose(double[][] arr){
        int rows = arr.length;
        int cols = arr[0].length;

        double[][] out = new double[cols][rows];
        for (int x = 0; x < cols; x++) {
            for (int y = 0; y < rows; y++) {
                out[x][y] = arr[y][x];
            }
        }

        return out;
    }


  //**************************************************************************
  //** inv
  //**************************************************************************
  /** Returns the inverse of a matrix. Relies on 2 different implementations.
   *  The first implementation is more accurate (passes inverse check) but
   *  has the potential to fail. If so, falls back to second method that
   *  relies on partial-pivoting Gaussian elimination.
   *  Reference: https://www.mathworks.com/help/matlab/ref/inv.html
   */
    private double[][] inv(double[][] matrix){
        try{
            return inv1(matrix);
        }
        catch(Exception e){
            try{
                return inv2(matrix);
            }
            catch(Exception ex){
                throw new RuntimeException(ex);
            }
        }
    }


  //**************************************************************************
  //** inv1
  //**************************************************************************
  /** Returns the inverse of a matrix. This implementation passes inverse
   *  check so I think it s valid but it has a tendency to fail. For example,
   *  the following matrix fails with a ArrayIndexOutOfBoundsException in the
   *  determinant method.
    <pre>
        1171.18     658.33
         658.33    1039.55
    </pre>
   *  Credit: https://github.com/rchen8/Algorithms/blob/master/Matrix.java
   */
    private double[][] inv1(double[][] matrix){
        double[][] inverse = new double[matrix.length][matrix.length];

        // minors and cofactors
        for (int i = 0; i < matrix.length; i++)
            for (int j = 0; j < matrix[i].length; j++)
                inverse[i][j] = Math.pow(-1, i + j)
                        * determinant(minor(matrix, i, j));

        // adjugate and determinant
        double det = 1.0 / determinant(matrix);
        for (int i = 0; i < inverse.length; i++) {
            for (int j = 0; j <= i; j++) {
                double temp = inverse[i][j];
                inverse[i][j] = inverse[j][i] * det;
                inverse[j][i] = temp * det;
            }
        }

        return inverse;
    }
    private static double determinant(double[][] matrix) {
        if (matrix.length != matrix[0].length)
            throw new IllegalStateException("invalid dimensions");

        if (matrix.length == 2)
            return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];

        double det = 0;
        for (int i = 0; i < matrix[0].length; i++)
            det += Math.pow(-1, i) * matrix[0][i]
                    * determinant(minor(matrix, 0, i));
        return det;
    }
    private static double[][] minor(double[][] matrix, int row, int column) {
        double[][] minor = new double[matrix.length - 1][matrix.length - 1];

        for (int i = 0; i < matrix.length; i++)
            for (int j = 0; i != row && j < matrix[i].length; j++)
                if (j != column)
                    minor[i < row ? i : i - 1][j < column ? j : j - 1] = matrix[i][j];
        return minor;
    }


  //**************************************************************************
  //** inv2
  //**************************************************************************
  /** Returns the inverse of a matrix. This implementation successfully
   *  executes but does not pass the inverse check.
   *  Credit: https://www.sanfoundry.com/java-program-find-inverse-matrix/
   */
    public static double[][] inv2(double a[][]){

        int n = a.length;
        double x[][] = new double[n][n];
        double b[][] = new double[n][n];
        int index[] = new int[n];

        for (int i=0; i<n; ++i)
            b[i][i] = 1;


          //Transform the matrix into an upper triangle
            gaussian(a, index);


          //Update the matrix b[i][j] with the ratios stored
            for (int i=0; i<n-1; ++i){
                for (int j=i+1; j<n; ++j){
                    for (int k=0; k<n; ++k){
                        b[index[j]][k]
                             -= a[index[j]][i]*b[index[i]][k];
                    }
                }
            }


      //Perform backward substitutions
        for (int i=0; i<n; ++i){
            x[n-1][i] = b[index[n-1]][i]/a[index[n-1]][n-1];
            for (int j=n-2; j>=0; --j){
                x[j][i] = b[index[j]][i];
                for (int k=j+1; k<n; ++k){
                    x[j][i] -= a[index[j]][k]*x[k][i];
                }
                x[j][i] /= a[index[j]][j];
            }
        }

        return x;
    }



    // Method to carry out the partial-pivoting Gaussian
    // elimination.  Here index[] stores pivoting order.
    public static void gaussian(double a[][], int index[]) {

        int n = index.length;
        double c[] = new double[n];


        // Initialize the index
        for (int i=0; i<n; ++i)
            index[i] = i;



        // Find the rescaling factors, one from each row
        for (int i=0; i<n; ++i) {
            double c1 = 0;
            for (int j=0; j<n; ++j){
                double c0 = Math.abs(a[i][j]);
                if (c0 > c1) c1 = c0;
            }
            c[i] = c1;
        }



        // Search the pivoting element from each column
        int k = 0;
        for (int j=0; j<n-1; ++j){
            double pi1 = 0;
            for (int i=j; i<n; ++i){
                double pi0 = Math.abs(a[index[i]][j]);
                pi0 /= c[index[i]];
                if (pi0 > pi1) {
                    pi1 = pi0;
                    k = i;
                }
            }



            // Interchange rows according to the pivoting order
            int itmp = index[j];
            index[j] = index[k];
            index[k] = itmp;
            for (int i=j+1; i<n; ++i){
                double pj = a[index[i]][j]/a[index[j]][j];

                // Record pivoting ratios below the diagonal
                a[index[i]][j] = pj;


                // Modify other elements accordingly
                for (int l=j+1; l<n; ++l)
                    a[index[i]][l] -= pj*a[index[j]][l];
            }
        }
    }



  //**************************************************************************
  //** max
  //**************************************************************************
  /** Returns the max value in a vector
   */
    private double max(double[] arr){
        double max = arr[0];
        for (double d : arr){
            max = Math.max(d, max);
        }
        return max;
    }


  //**************************************************************************
  //** find_maximum_value_location
  //**************************************************************************
  /** Returns the index of the max value in a vector
   */
    private int find_maximum_value_location(double[] arr, double max){
        for (int i=0; i<arr.length; i++){
            if (arr[i]==max) return i;
        }
        return 0;
    }


  //**************************************************************************
  //** minus
  //**************************************************************************
  /** Used to subtract array B from array A and returns the result
   *  Reference: https://www.mathworks.com/help/matlab/ref/minus.html
   */
    private double[][] minus(double[][] a, double[][] b){
        double[][] out = new double[a.length][];
        for (int i=0; i<out.length; i++){
            double[] row = new double[a[i].length];
            for (int j=0; j<row.length; j++){
                row[j] = a[i][j]-b[i][j];
            }
            out[i] = row;
        }
        return out;
    }


  //**************************************************************************
  //** sqrt
  //**************************************************************************
  /** Returns the square root of each element in a vector
   *  Reference: https://www.mathworks.com/help/matlab/ref/sqrt.html
   */
    private double[] sqrt(double[] arr){
        double[] out = new double[arr.length];
        for (int i=0; i<out.length; i++){
            out[i] = Math.sqrt(arr[i]);
        }
        return out;
    }


    private double[] cos(double[] arr){
        double[] out = new double[arr.length];
        for (int i=0; i<out.length; i++){
            out[i] = Math.cos(arr[i]);
        }
        return out;
    }

    private double[] sin(double[] arr){
        double[] out = new double[arr.length];
        for (int i=0; i<out.length; i++){
            out[i] = Math.sin(arr[i]);
        }
        return out;
    }


  //**************************************************************************
  //** setdiff
  //**************************************************************************
  /** Partial implementation of setdiff
   */
    private int setdiff(int[] arr, int x){
        for (int i : arr){
            if (i!=x) return i;
        }
        return 0; //?
    }


  //**************************************************************************
  //** rotateMatrix
  //**************************************************************************
    private void rotateMatrix(double mat[][]) {
        int N = mat[0].length;

        // Consider all squares one by one
        for (int x = 0; x < N / 2; x++)
        {
            // Consider elements in group of 4 in
            // current square
            for (int y = x; y < N-x-1; y++)
            {
                // store current cell in temp variable
                double temp = mat[x][y];

                // move values from right to top
                mat[x][y] = mat[y][N-1-x];

                // move values from bottom to right
                mat[y][N-1-x] = mat[N-1-x][N-1-y];

                // move values from left to bottom
                mat[N-1-x][N-1-y] = mat[N-1-y][x];

                // assign temp to left
                mat[N-1-y][x] = temp;
            }
        }
    }


  //**************************************************************************
  //** createVector
  //**************************************************************************
  /** Used to generate a vector for testing purposes
   */
    private double[] createVector(double ...d){
        double[] arr = new double[d.length];
        for (int i=0; i<arr.length; i++){
            arr[i] = d[i];
        }
        return arr;
    }
}

Here an example output using 10 random points and a tolerance of 0.001. The ellipse is rendered using straight lines connecting points generated via the Ellipse.getBoundingCoordinates() method using 50 points.

Minimum Bounding Ellipse





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