I m working on a little game in OpenGL ES.
In the background, there is a world/map. The map is just a large texture. Zoom/pinch/pan is used to move around. And I m using glOrthof (left, right, bottom, top, zNear, zFar) to implement the zoom/pinch. When I zoom in, the sprites on top of the map is also zoomed in. But I would like to have some sprites stay at a fixed size.
I could probably calculate a scale factor, depending on the parameters to glOrthof, but there must be a more natural and straightforward way of doing that, instead of scaling the sprites down when I zoom in.
If I add some text or some GUI elements on top of the map, they should definately have a fixed size.
Is there a solution to do this, or do I have to leave fixed values in glOrthof and implement zoom/pinch in another way?
EDIT: To be more clear: I want sprites that zoom in/out along with the map, but stay at the same size. I have some elements that are like the pins on the iPhone s map application. When you zoom, the pins stay the same size, but move around on the screen to stay on the same spot on the map. That is mainly what I want a solution for. Solutions for this already came below, thanks!