在我的WPF项目中,我有一个由直径物体表面代表的习俗控制。 在XAML中,我根据这一习俗控制进行了一些试采。 用户应当能够选择一组这些试金星,点击,然后与这些选定的试金星做一些行动。
我应如何落实甄选的可能性:(1) 我是否应当仅仅增加另一个习俗财产,例如,在MouseClick事件处理器中“选择”并改变这种财产,或者(2)我是否使用本土的“后勤焦点”功能?
在我的WPF项目中,我有一个由直径物体表面代表的习俗控制。 在XAML中,我根据这一习俗控制进行了一些试采。 用户应当能够选择一组这些试金星,点击,然后与这些选定的试金星做一些行动。
我应如何落实甄选的可能性:(1) 我是否应当仅仅增加另一个习俗财产,例如,在MouseClick事件处理器中“选择”并改变这种财产,或者(2)我是否使用本土的“后勤焦点”功能?
我认为,如果你把甄选逻辑重新建设到你的控制中,你可以重复现有的<条码>Selector分流(例如<条码>)。
为什么不要仅仅在<条码>中接收你控制的情况?
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