Okay I m working on a Space sim and as most space sims I need to work out where the opponents ship will be (the 3d position) when my bullet reaches it. How do I calculate this from the velocity that bullets travel at and the velocity of the opponents ship?
I have the following available: last reported lat,lon w/timestamp target lat,lon estimated time to target heading How can I interpolate an estimated position over time? I know that s enough to ...