English 中文(简体)
Flipping the Y axis in vtk
原标题:

Is there a way that I can make VTK have the Y axis go down (when increasing values) rather than up?

I d like my VTK windows to match my non-VTK windows in displaying data, which all have the Y axis going down.

问题回答

Depending on what exactly you re trying to do, you can get away with manipulating your camera.

Try something like this:

// To look "into" the X axis, with Y-axis pointing downwards
vtkCamera * cam = myRenderer->GetActiveCamera();

cam->SetPosition(1, 0, 0);
cam->SetFocalPoint(0, 0, 0);
cam->SetViewUp(0, -1, 0);

// To view the full bounds of your scene
myRenderer->ResetCamera();

Manipulating these ivars, you should be able to work things out quite easily. If you want to do something more complex, you can set a vtkTransform to the camera using camara->SetUserTransform() and manipulate the transform instead of trying to work out camera positions.

Note however, that VTK always assumes a right-handed coordinate system. In my above example looking into X and down on Y, the Z axis increases towards the left of the screen. This may cause some confusion if you re working with a left-handed system.

I m not familiar with VTK, but the function SetReverseYAxis() might be what you need.

You might consider the newer chart code in VTK, such as vtkChartXY. I added a test showing a simple line plot on a 3D scene, TestChartsOn3D.cxx, and the vtkAxis class is designed to allow you to set a minimum and maximum going in either direction. This would be entirely independent of the 3D scene, but you could do whatever you wanted there to make it match the 2D chart or not. You would need to use VTK 5.8.0 or later though.

In my situation, I am using QVtkWidget to display DICOM Axial volume with direrions [-1,-1, 1]. This is what works for me:

vtkSmartPointer<vtkImageViewer2> imageViewer= 
                            vtkSmartPointer<vtkImageViewer2>::New();
vtkCamera * cam = imageViewer->GetRenderer()->GetActiveCamera();
cam->SetFocalPoint (0, 0, 0);
cam->SetPosition   (0, 0, -1); // Camera in Z so it display XY planes. 
cam->SetViewUp     (-1, 0, 0); // Up direction is the X not the y.  
imageViewer->GetRenderer()->ResetCamera( );




相关问题
Undefined reference

I m getting this linker error. I know a way around it, but it s bugging me because another part of the project s linking fine and it s designed almost identically. First, I have namespace LCD. Then I ...

C++ Equivalent of Tidy

Is there an equivalent to tidy for HTML code for C++? I have searched on the internet, but I find nothing but C++ wrappers for tidy, etc... I think the keyword tidy is what has me hung up. I am ...

Template Classes in C++ ... a required skill set?

I m new to C++ and am wondering how much time I should invest in learning how to implement template classes. Are they widely used in industry, or is this something I should move through quickly?

Print possible strings created from a Number

Given a 10 digit Telephone Number, we have to print all possible strings created from that. The mapping of the numbers is the one as exactly on a phone s keypad. i.e. for 1,0-> No Letter for 2->...

typedef ing STL wstring

Why is it when i do the following i get errors when relating to with wchar_t? namespace Foo { typedef std::wstring String; } Now i declare all my strings as Foo::String through out the program, ...

C# Marshal / Pinvoke CBitmap?

I cannot figure out how to marshal a C++ CBitmap to a C# Bitmap or Image class. My import looks like this: [DllImport(@"test.dll", CharSet = CharSet.Unicode)] public static extern IntPtr ...

Window iconification status via Xlib

Is it possible to check with the means of pure X11/Xlib only whether the given window is iconified/minimized, and, if it is, how?

热门标签