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Making Photoshop-like drop shadows in a game
原标题:
  • 时间:2009-12-18 04:54:08
  •  标签:
  • c++
  • shader

I m making a game where the game s size varies, so I want to make my own shadows. The api i m using can fill rectangles, make ellipses, horizontal lines etc. And supports rgba. Given this, how could I make a drop shadow? I tried making a black to white gradient and setting the alpha to 20%, but it didnt look very good... I m not sure how they are done. Thanks

最佳回答

I would suggest:

  1. copy the object,
  2. move it in the opposite direction of the light source and use its distance as a weight,
  3. turn it totally black,
  4. blur it using the light source s distance as a weight, too,
  5. put it behind the object,
  6. lower the alpha if you want.
  7. ?????
  8. profit.
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