I have a sprite of my main character. I normally draw it with a color modulus of ARGB(255,255,255,255). However, I would like my sprite to be drawn more white. I can make the sprite be drawn any color by changing the color modulus, except for white. What can I do? I am using C++ with DirectX9 and using an LPD3DXSPRITE to draw my textures.
I have a problem where Device.Dispose() is taking a long time to execute when the application is closed. I am investigating whether this is due to unmanaged objects not being freed properly thus ...