我有一个方案,有两部WPF树图,允许在两者之间ging积和 dropping落。 问题在于,它可能无意在树苗上开立/关闭项目,因为把 mo改成一只平子,同时保留左 mo子,会引发rag/ drop功能。 是否有办法说明在考虑rag/ drop之前, mo应走多少?
What is the use of default keyword in C#? Is it introduced in C# 3.0 ?
我有一个方案,有两部WPF树图,允许在两者之间ging积和 dropping落。 问题在于,它可能无意在树苗上开立/关闭项目,因为把 mo改成一只平子,同时保留左 mo子,会引发rag/ drop功能。 是否有办法说明在考虑rag/ drop之前, mo应走多少?
这里有一个系统参数。 如果是,
Point down = {where mouse down event happened}
Point current = {position in the MouseMove eventargs}
那么,如果是这样的话,则该运动会缩短了最低限度的距离。
Math.Abs(current.X - down.X) >= SystemParameters.MinimumHorizontalDragDistance ||
Math.Abs(current.Y - down.Y) >= SystemParameters.MinimumVerticalDragDistance
仅仅在你确定拖延何时开始的法典中打上了一点缓冲。
在ts article for Drag and Drop implementation, 您将不得不处理2次 mo动事,以便拖延拖到 mo运动已经走了一定距离。 首先,增加一名手提车,储存与你控制有关的最初改变立场。 承诺使用MouseDown活动,因为这是一个泡沫活动,可能由儿童控制处理,然后才能获得你的控制。
public class DraggableControl : UserControl
{
private Point? _initialMousePosition;
public DraggableControl()
{
PreviewMouseDown += OnPreviewMouseDown;
}
private void OnPreviewMouseDown(object sender, MouseButtonEventArgs e) {
_initialMousePosition = e.GetPosition(this);
}
此外,还处理使用 着手检查迁移距离,并最终启动拖拉行动:
...
public DraggableControl()
{
...
MouseMove += OnMouseMove;
}
...
private void OnMouseMove(object sender, MouseEventArgs e)
{
// Calculate distance between inital and updated mouse position
var movedDistance = (_initialMousePosition - e.GetPosition(this)).Length;
if (movedDistance > yourThreshold)
{
DragDrop.DoDragDrop(...);
}
}
}
What is the use of default keyword in C#? Is it introduced in C# 3.0 ?
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