When you re prototyping a new system, what guideline(s) do you use to mark a stop-and-start-over point?
When you re prototyping a new system, what guideline(s) do you use to mark a stop-and-start-over point?
When you re prototyping a new system, what guideline(s) do you use to mark a stop-and-start-over point?
Typically I write prototypes as part of the architecture/design process, to answer questions that can only be answered by actually working with the code. For example, questions such as:
Usually you can write a prototype fairly quickly to answer such questions. Obviously the code does not have to be production-quality, it just has to go far enough to answer these questions.
Once you run out of open questions, I would scrap the prototype and finish your "design". Then you are ready to begin creating a production version.
When the one I m working on doesn t fit the requirements anymore (functional, usability, or otherwise).
Prototypes are meant to be a dispossable item so I never hesitate when throwing one away.
When you ve de-risked the functionality to a level where you feel ready to write production code.
When you re prototyping a new system, what guideline(s) do you use to mark a stop-and-start-over point?
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