I want to use matrix palette API(Like OpenGLES1.1 extension API GL_OES_matrix_palette) on mac(XCode), linux(CDT) and windows(VC++). But, those API was not able to be found. And I do not want to use shader. (Only fixed functions)
I m getting this linker error. I know a way around it, but it s bugging me because another part of the project s linking fine and it s designed almost identically. First, I have namespace LCD. Then I ...