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Issue creating game global code organisation
原标题:

I am recreating a Pokemon game in C++ but have issue with organisation of code. I don t know what to put in class and what to put in struct.

In my code Pokemon and Attaque are 2 different classes because I want them initialized with info in a file. But if Pokemon are fighting they need to access Attaque. But when generating Pokemon some stats change when affected by an item (like shiny percentage is affected by "Shiny Charm"). So I need to have access to my bag too.

I am making a lot of classes friends (Attaque is friend of Pokemon and Pokemon is friend of bag). I read it s an code organisation issue. I thought about making getters for example for the "Shiny Charm" but don t know if it s good.

Pokemon class (nature_e, status_e and type_e are enum class):

class Pokemon {
    private:
        bool m_is_shiny { false };
        bool m_is_pokerus { false };
        short m_level { 0 };
        int m_id { 0 };
        int m_exp { 0 };
        std::array<int, 2> m_texture_coord { 0, 0 };
        std::array<unsigned char, 6> m_iv {0, 0, 0, 0, 0, 0};
        std::array<unsigned char, 6> m_ev {0, 0, 0, 0, 0, 0};
        std::array<unsigned char, 6> m_base_stat {0, 0, 0, 0, 0, 0};
        std::array<unsigned char, 8> m_stat {0, 0, 0, 0, 0, 0, 0, 0};
        nature_e m_nature {nature_e::NONE};
        status_e m_status {status_e::NONE};
        std::array<type_e, 2> m_type {type_e::NONE, type_e:: NONE};
        Texture2D m_texture;
        std::string m_name { "Non" };
        std::string m_item { "non" };
        std::string m_sprite_path { "None" };
        std::array<Attaque, 4> m_atk { Attaque(), Attaque(), Attaque(), Attaque() };
    public:
        Pokemon()
        {
        }
        Pokemon(int id, short level);
};

Attaque class:

class Attaque {
    private:
        bool m_phy_or_spe;
        int m_damage;
        type_e m_type;
        double m_effect_precision;
        double m_precision;
        std::string m_name;
    public:
        Attaque()
        {
        }
        Attaque(int id);
};
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