What would be the best way to have a vertical scrolling screen? My game will consume two screens high, the user should be able to move between the two screens by a simple drag or swipe action. The background is not tiled and sprites will be placed on it. What would be the best way to go about such screen management?
I am loading a Texture2D that contains multiple sprite textures. I would like to pull the individual textures out when I load the initial Texture to store into separate Texture2D objects, but can t ...