I can t figure out how to implement this in a performing way, so I decided to ask you guys.
I have a list of rectangles - actually atm only squares, but I might have to migrate to rectangles later, so let s stick to them and keep it a bit more general - in a 2 dimensional space. Each rectangle is specified by two points, rectangles can overlap and I don t care all too much about setup time, because the rectangles are basicly static and there s some room for precalculate any setup stuff (like building trees, sorting, precalculating additional vectors, whatever etc). Oh I am developing in JavaScript if this is of any concern.
To my actual question: given a point, how do I get a set of all rectangles that include that point?
Linear approaches do not perform well enough. So I look for something that performs better than O(n). I read some stuff, like on Bounding Volume Hierarchies and similar things, but whatever I tried the fact that rectangles can overlap (and I actually want to get all of them, if the point lies within multiple rectangles) seems to always get into my way.
Are there any suggestions? Have I missed something obvious? Are BVH even applicable to possibly overlapping bounds? If so, how do I build such a possibly overlapping tree? If not, what else could I use? It is of no concern to me if borders are inside, outside or not determined.
If someone could come up with anything helpfull like a link or a rant on how stupid I am to use BVH and not Some_Super_Cool_Structure_Perfectly_Suited_For_My_Problem I d really appreciate it!
Edit: Ok, I played around a bit with R-Trees and this is exactly what I was looking for. Infact I am currently using the RTree implementation http://stackulator.com/rtree/ as suggested by endy_c. It performs really well and fullfills my requirements entirely. Thanks alot for your support guys!