I m looking for standards that are behind realtime web applications. I know about W3C Websockets API and IETF Websockets protocol, Bayeux protocol and Server-Sent Events standards. Are there any other standards for techniques like long-polling, callback-polling, Iframe streaming, htmlfile streaming, XHR streaming, multipart streaming, Direct Socket?
The following simple piece of code, compiles with VC2008 but g++ rejects the code: #include <iostream> class myclass { protected: void print() { std::cout << "myclass::print();"; } };...