The choice of a renderer in 3ds Max will not have much, if any, impact on the resulting glTF file and three.js scene. 3ds Max 2023 adds a glTF exporter, which depends mainly on use of the new glTF Material. With any other material type, exporting correctly will be a rough approximation at best.
In any case, you will probably want set up your lighting in three.js. It s extremely difficult to move lighting between modeling tools and engines reliably, unless you re using image-based lighting like an OpenEXR or HDR environment map.
You might also consider doing most of your modeling in 3ds Max, but doing final touches to materials in Gestaltor. It has the advantage of having been designed ground-up around the glTF format, supports nearly every feature of glTF, and will provide very consistent results when you load your scene in three.js.