D. 重载功能和舱载荷问题
原文:Problems with overload function and luabind
原文:Problems with overload function and luabind
I have a class that I want to bind to lua. The reduced code might be: class CSprite2D{ void setPosition(glm::ivec2 val) { m_position = val; } void setPosition(int posX, int posY) { m_position....