OSMesa32中的点数为8比数。
原文:Floating point numbers are quantized to 8-bits in OSMesa32
原文:Floating point numbers are quantized to 8-bits in OSMesa32
Mesa 3D claims to support 32-bit floating point color channels via osmesa32. The trouble is, the floating point numbers are quantized to 8-bits! Has anyone else noticed this? Below is the short ...