var page = require( webpage ).create(), loadInProgress = false, fs = require( fs );
var htmlFiles = new Array();
console.log(fs.workingDirectory);
var curdir = fs.list(fs.workingDirectory);
// loop through files and folders
for(var i = 0; i< curdir.length; i++)
{
var fullpath = fs.workingDirectory + fs.separator + curdir[i];
// check if item is a file
if(fs.isFile(fullpath))
{
// check that file is html
if(fullpath.indexOf( .html ) != -1)
{
// show full path of file
console.log( File path: + fullpath);
htmlFiles.push(fullpath);
}
}
}
console.log( Number of Html Files: + htmlFiles.length);
// output pages as PNG
var pageindex = 0;
var interval = setInterval(function() {
if (!loadInProgress && pageindex < htmlFiles.length) {
console.log("image " + (pageindex + 1));
page.open(htmlFiles[pageindex]);
}
if (pageindex == htmlFiles.length) {
console.log("image render complete!");
phantom.exit();
}
}, 250);
page.onLoadStarted = function() {
loadInProgress = true;
console.log( page + (pageindex + 1) + load started );
};
page.onLoadFinished = function() {
loadInProgress = false;
page.render("images/output" + (pageindex + 1) + ".png");
console.log( page + (pageindex + 1) + load finished );
pageindex++;
}
Hope this helps. For more information about the FileSystem calls, check this page out: http://phantomjs.org/api/fs/
Also, I wanted to add, that I believe the FileSystem functions are only available in PhantomJS 1.3 or later. Please make sure to run the latest version. I used PyPhantomJS for Windows but I m sure this will work without a hitch on other systems as well.