I m building a Direct3D App using C++. I managed to load a mesh hierarchy from an X file found in a tutorial which had different animations or tracks build into it. And just as the tutorial explained it worked fine. I was able to switch between the animations in my App.
但是,我没有用X号手法做的uck子。
3DS Max的估算值,然后转换成X的计算值相当高。 但是,我似乎没有找到一种办法,把 an改成.。 实际上,我甚至可以确定3个DS马克斯岛的不同“算法”。 是否甚至有可能用3DS Max实现这一点?
我试图找到一种方案解决办法,以使用代码确定主计长的提名表,但我似乎无法找到关于这个问题的任何辅导。
因此,如果任何人知道这种辅导,或知道如何在3月5日马克斯岛打造一个图象仪,请向我开明。