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• 如何在3DS Max中为直接3D 估算主计长确定一个假设
原标题:How to define an AnimationSet in 3DS Max for the Direct3D Animation Controller

I m building a Direct3D App using C++. I managed to load a mesh hierarchy from an X file found in a tutorial which had different animations or tracks build into it. And just as the tutorial explained it worked fine. I was able to switch between the animations in my App.

但是,我没有用X号手法做的uck子。

3DS Max的估算值,然后转换成X的计算值相当高。 但是,我似乎没有找到一种办法,把 an改成.。 实际上,我甚至可以确定3个DS马克斯岛的不同“算法”。 是否甚至有可能用3DS Max实现这一点?

我试图找到一种方案解决办法,以使用代码确定主计长的提名表,但我似乎无法找到关于这个问题的任何辅导。

因此,如果任何人知道这种辅导,或知道如何在3月5日马克斯岛打造一个图象仪,请向我开明。

最佳回答

你没有说明你们使用什么出口产品,因此我为你 du,

3dsmax的这一缩略语支持除许多其他特征外的点名点名点名。

问题回答

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